Branches

There are 3 branches at the moment in Worldopo. Each branch has a set of buildings required for game loop:

 

 

  • Production – resource Qubit

 

  • House (Atrium)

 

 

      • Producing Workers (Manpower)
      • Population 1st Lvl: 50 lvl-1 Workers

Name Level BuildTime Ground TotalAllPrice (all Level) PopulationRadius PopulationRate (hr) Population Type Workers HealthPoints
Atrium  1 0:01:00 R1 0 GEM, 10 QUBIT, 1 BRAIN, 2 CASH 200 10 Workers lvl1 50 200
Atrium  2 0:05:00 R1 0 GEM, 30 QUBIT, 3 BRAIN, 6 CASH 300 10 Workers lvl1 55 210
Atrium  3 0:15:00 R2 0 GEM, 70 QUBIT, 7 BRAIN, 14 CASH 400 9 Workers lvl2 45 236
Atrium 4 0:30:00 R2 0 GEM, 150 QUBIT, 15 BRAIN, 30 CASH 500 9 Workers lvl2 50 240
Atrium 5 1:00:00 R3 0 GEM, 310 QUBIT, 31 BRAIN, 62 CASH 600 8 Workers lvl3 41 282

 

  • Factory (Nucleus Factory)

 

      • Producing Qubits
      • Requirement 1st lvl: 150 lvl-1 Workers (from house)

Nucleus Factory Level BuildTime Radius Total Price Population Type Workers Health Points
Nucleus Factory 1 0:03:00 R1 0 GEM, 50 QUBIT, 5 BRAIN, 10 CASH Workers lvl1 150 300
Nucleus Factory 2 0:15:00 R1 0 GEM, 100 QUBIT, 10 BRAIN, 20 CASH Workers lvl1 165 326
Nucleus Factory 3 0:45:00 R2 0 GEM, 200 QUBIT, 20 BRAIN, 40 CASH Workers lvl2 135 334
Nucleus Factory 4 1:30:00 R2 0 GEM, 400 QUBIT, 40 BRAIN, 80 CASH Workers lvl2 150 350
Nucleus Factory 5 3:00:00 R3 0 GEM, 800 QUBIT, 80 BRAIN, 160 CASH Workers lvl3 123 380

 

  • Life Quality (Bar)

 

      • Producing parts for electric Cable
      • Requirement 1st lvl: 33 lvl-1 Workers (from house)

Name Level BuildTime Ground Total Price ProduceItem Type Population Type Workers Health Points
Bar 1 0:05:00 R1 0 GEM, 43 QUBIT, 9 BRAIN, 13 CASH Electric cable lvl1 Workers lvl1 33 240
Bar 2 0:30:00 R1 0 GEM, 86 QUBIT, 18 BRAIN, 26 CASH Electric cable lvl1 Workers lvl1 37 262
Bar 3 1:00:00 R2 0 GEM, 172 QUBIT, 36 BRAIN, 52 CASH Electric cable lvl2 Workers lvl2 30 268
Bar 4 2:00:00 R2 0 GEM, 344 QUBIT, 72 BRAIN, 104 CASH Electric cable lvl2 Workers lvl2 33 284
Bar 5 4:00:00 R3 0 GEM, 688 QUBIT, 144 BRAIN, 208 CASH Electric cable lvl3 Workers lvl3 27 308

 

  • Life Quality (Bowling)

 

  • Producing parts for Dome

 

 

      • Requirement 1st lvl: 50 lvl-1 Workers (from house)

Name Level BuildTime Ground Total Price ProduceItem Type Population Type Workers Health Points
Bowling 1 1:00:00 R1 0 GEM, 50 QUBIT, 5 BRAIN, 10 CASH Parts for Dome lvl1 Workers lvl1 50 260
Bowling 2 2:00:00 R1 0 GEM, 100 QUBIT, 10 BRAIN, 20 CASH Parts for Dome lvl1 Workers lvl1 55 286
Bowling 3 4:00:00 R2 0 GEM, 200 QUBIT, 20 BRAIN, 40 CASH Parts for Dome lvl2 Workers lvl2 45 294
Bowling 4 8:00:00 R2 0 GEM, 400 QUBIT, 40 BRAIN, 80 CASH Parts for Dome lvl2 Workers lvl2 50 310
Bowling 5 16:00:00 R3 0 GEM, 800 QUBIT, 80 BRAIN, 160 CASH Parts for Dome lvl3 Workers lvl3 41 340

 

  • Life Quality (Tool Shop)

 

  • Producing parts for Knife/Cable Cutter

 

 

      • Requirement 1st lvl: 33 lvl-1 Workers (from house)

Name Level BuildTime Ground Total Price ProduceItem Type Population Type Workers Health Points
Tool Shop 1 0:05:00 R1 0 GEM, 50 QUBIT, 5 BRAIN, 10 CASH Scissors lvl1 Workers lvl1 33 220
Tool Shop 2 0:30:00 R1 0 GEM, 100 QUBIT, 10 BRAIN, 20 CASH Scissors lvl1 Workers lvl1 37 246
Tool Shop 3 1:00:00 R2 0 GEM, 200 QUBIT, 20 BRAIN, 40 CASH Scissors lvl2 Workers lvl2 30 254
Tool Shop 4 2:00:00 R2 0 GEM, 400 QUBIT, 40 BRAIN, 80 CASH Scissors lvl2 Workers lvl2 33 270
Tool Shop 5 4:00:00 R3 0 GEM, 800 QUBIT, 80 BRAIN, 160 CASH Scissors lvl3 Workers lvl3 27 300

 

  • Crime – resource Cash

 

  • House (Skull Fort) 

 

 

      • Producing Bandits (Manpower)
      • Population 1st Lvl: 40 lvl-1 Bandits

Name Level BuildTime TotalPrice Ground Population Radius PopulationType Population Warehouse HealthPoints
Skull Fort 1 0:01:00 0 GEM, 7 QUBIT, 1 BRAIN, 5 CASH R1 200 Bandits lvl1 40 150
Skull Fort 2 0:05:00 0 GEM, 14 QUBIT, 2 BRAIN, 10 CASH R1 300 Bandits lvl1 44 176
Skull Fort 3 0:15:00 0 GEM, 28 QUBIT, 4 BRAIN, 20 CASH R2 400 Bandits lvl2 36 192
Skull Fort 4 0:30:00 0 GEM, 56 QUBIT, 8 BRAIN, 40 CASH R2 500 Bandits lvl2 40 210
Skull Fort 5 1:00:00 0 GEM, 112 QUBIT, 16 BRAIN, 80 CASH R3 600 Bandits lvl3 32 230

 

  • Factory (Mint Unit)

 

      • Producing Cash
      • Requirement 1st lvl: 120 lvl-1 Bandits

Name Level BuildTime TotalPrice Radius Population Type Workers Health Points
Mint Unit 1 0:03:00 0 GEM, 50 QUBIT, 5 BRAIN, 10 CASH R1 Bandits lvl1 120 280
Mint Unit 2 0:15:00 0 GEM, 100 QUBIT, 10 BRAIN, 20 CASH R1 Bandits lvl1 132 306
Mint Unit 3 0:45:00 0 GEM, 200 QUBIT, 20 BRAIN, 40 CASH R2 Bandits lvl2 108 314
Mint Unit 4 1:30:00 0 GEM, 400 QUBIT, 40 BRAIN, 80 CASH R2 Bandits lvl2 120 330
Mint Unit 5 3:00:00 0 GEM, 800 QUBIT, 80 BRAIN, 160 CASH R3 Bandits lvl3 96 360

 

  • Life Quality (Casino)

 

      • Producing parts for Dice
      • Requirement 1st lvl: 40 lvl-1 Bandits

Name Level BuildTime Ground TotalPrice ProduceItemType PopulationType Workers HealthPoints
Casino (Dice) 1 0:45:00 R1 0 GEM, 50 QUBIT, 5 BRAIN, 10 CASH Dice Bandits lvl1 40 180
Casino (Dice) 2 1:30:00 R1 0 GEM, 100 QUBIT, 10 BRAIN, 20 CASH Dice Bandits lvl1 44 226
Casino (Dice) 3 3:00:00 R2 0 GEM, 200 QUBIT, 20 BRAIN, 40 CASH Dice Bandits lvl2 36 282
Casino (Dice) 4 6:00:00 R2 0 GEM, 400 QUBIT, 40 BRAIN, 80 CASH Dice Bandits lvl2 40 352
Casino (Dice) 5 12:00:00 R3 0 GEM, 800 QUBIT, 80 BRAIN, 160 CASH Dice Bandits lvl3 32 440

 

  • Life Quality (Weapon Shop)

 

  • Producing parts for Bombs

 

 

      • Requirement 1st lvl: 40 lvl-1 Bandits

Name Level BuildTime Ground Total Price ProduceItem Type Population Type Workers HealthPoints
Weapon Shop (Bombs) 1 0:30:00 R1 0 GEM, 50 QUBIT, 5 BRAIN, 10 CASH Parts of Bombs lvl1 Bandits lvl1 40 160
Weapon Shop (Bombs) 2 1:00:00 R1 0 GEM, 100 QUBIT, 10 BRAIN, 20 CASH Parts of Bombs lvl1 Bandits lvl1 44 184
Weapon Shop (Bombs) 3 2:00:00 R2 0 GEM, 200 QUBIT, 20 BRAIN, 40 CASH Parts of Bombs lvl2 Bandits lvl2 36 212
Weapon Shop (Bombs) 4 4:00:00 R2 0 GEM, 400 QUBIT, 40 BRAIN, 80 CASH Parts of Bombs lvl2 Bandits lvl2 40 244
Weapon Shop (Bombs) 5 8:00:00 R3 0 GEM, 800 QUBIT, 80 BRAIN, 160 CASH Parts of Bombs lvl3 Bandits lvl3 32 280

 

  • Life Quality (Strip Club)

 

  • Producing parts for GoGo Dance voucher
  • Requirement 1st lvl: 40 lvl-1 Bandits

 

 

Name Level Build Time Ground TotalPrice ProduceItemType PopulationType Workers HealthPoints
Strip Club 1 0:30:00 R1 0 GEM, 50 QUBIT, 5 BRAIN, 10 CASH Dancing girl lvl1 Bandits lvl1 40 200
Strip Club 2 1:00:00 R1 0 GEM, 100 QUBIT, 10 BRAIN, 20 CASH Dancing girl lvl1 Bandits lvl1 44 230
Strip Club 3 2:00:00 R2 0 GEM, 200 QUBIT, 20 BRAIN, 40 CASH Dancing girl lvl2 Bandits lvl2 36 264
Strip Club 4 4:00:00 R2 0 GEM, 400 QUBIT, 40 BRAIN, 80 CASH Dancing girl lvl2 Bandits lvl2 40 304
Strip Club 5 8:00:00 R3 0 GEM, 800 QUBIT, 80 BRAIN, 160 CASH Dancing girl lvl3 Bandits lvl3 32 350

 

  • Science – resource Brain

 

  • House (DNA Tower)

 

 

      • Producing Scientists (Manpower)
      • Population 1st Lvl: 30 lvl-1 Scientists

Name Level BuildTime Ground TotalPrice Population Radius PopulationRate (hr) PopulationType Warehouse HealthPoints
DNA Tower 1 0:01:00 R1 0 GEM, 6 QUBIT, 3 BRAIN, 4 CASH 200 7 Scientists lvl1 30 100
DNA Tower 2 0:05:00 R1 0 GEM, 12 QUBIT, 6 BRAIN, 8 CASH 300 7 Scientists lvl1 33 146
DNA Tower 3 0:15:00 R2 0 GEM, 24 QUBIT, 12 BRAIN, 16 CASH 400 6 Scientists lvl2 27 162
DNA Tower 4 0:30:00 R2 0 GEM, 48 QUBIT, 24 BRAIN, 32 CASH 500 6 Scientists lvl2 30 164
DNA Tower 5 1:00:00 R3 0 GEM, 96 QUBIT, 48 BRAIN, 64 CASH 600 5 Scientists lvl3 24 190

 

  • Factory (Core Reactor)

 

      • Producing: Brain
      • Requirement 1st lvl: 90 lvl-1 Scientists

Name Level BuildTime Radius TotalPrice PopulationType Workers HealthPoints
Core Reactor 1 0:03:00 R1 0 GEM, 30 QUBIT, 15 BRAIN, 20 CASH Scientists lvl1 90 260
Core Reactor 2 0:15:00 R1 0 GEM, 60 QUBIT, 30 BRAIN, 40 CASH Scientists lvl1 99 276
Core Reactor 3 0:45:00 R2 0 GEM, 120 QUBIT, 60 BRAIN, 80 CASH Scientists lvl2 81 280
Core Reactor 4 1:30:00 R2 0 GEM, 240 QUBIT, 120 BRAIN, 160 CASH Scientists lvl2 90 290
Core Reactor 5 3:00:00 R3 0 GEM, 480 QUBIT, 240 BRAIN, 320 CASH Scientists lvl3 72 308

Life Quality (Lab)

 

  • Producing parts for Battery

 

      • Requirement 1st lvl: 30 lvl-1 Scientists

Name Level BuildTime Ground ProduceItemType PopulationType Workers TotalPrice HealthPoints
Lab 1 0:05:00 R1 Parts of Battery lvl1 Scientists lvl1 30 0 GEM, 25 QUBIT, 17 BRAIN, 23 CASH 200
Lab 2 0:30:00 R1 Parts of Battery lvl1 Scientists lvl1 33 0 GEM, 50 QUBIT, 34 BRAIN, 46 CASH 212
Lab 3 1:00:00 R2 Parts of Battery lvl2 Scientists lvl2 27 0 GEM, 100 QUBIT, 68 BRAIN, 92 CASH 216
Lab 4 2:00:00 R2 Parts of Battery lvl2 Scientists lvl2 30 0 GEM, 200 QUBIT, 136 BRAIN, 184 CASH 226
Lab 5 4:00:00 R3 Parts of Battery lvl3 Scientists lvl3 24 0 GEM, 400 QUBIT, 272 BRAIN, 368 CASH 240

 

 

  • Life Quality (Library)

 

 

    • Producing parts for Drilling Rig
    • Requirement 1st lvl: 30 lvl-1 Scientists

Name Level BuildTime Ground TotalPrice ProduceItemType PopulationType Workers HealthPoints
Library 1 0:05:00 R1 0 GEM, 25 QUBIT, 17 BRAIN, 23 CASH Parts of Drilling Rig lvl1 Scientists lvl1 30 220
Library 2 0:30:00 R1 0 GEM, 50 QUBIT, 34 BRAIN, 46 CASH Parts of Drilling Rig lvl1 Scientists lvl1 33 236
Library 3 1:00:00 R2 0 GEM, 100 QUBIT, 68 BRAIN, 92 CASH Parts of Drilling Rig lvl2 Scientists lvl2 27 240
Library 4 2:00:00 R2 0 GEM, 200 QUBIT, 136 BRAIN, 184 CASH Parts of Drilling Rig lvl2 Scientists lvl2 30 250
Library 5 4:00:00 R3 0 GEM, 400 QUBIT, 272 BRAIN, 368 CASH Parts of Drilling Rig lvl3 Scientists lvl3 24 268